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HJams

23
Posts
A member registered Mar 01, 2021

Creator of

Recent community posts

glad you dug the music!

so glad you liked the music and sound effects! was my first time making sfx. the jump sound was based off a suction cup noise to get it nice and squishy haha

glad you liked the music! All i had to go off was robot+alien so i was def thinkin sci-fi/spacey haha

Thanks! was my first time making SFX so glad you thought they were good

I made some more music that fit a bit better (I think) but unfortunately we ran out of time to implement it! Thanks for the feedback

glad you liked the music! i made some more but we had a bit of a time crunch trying to implement all of it!

Very satisfying to get the rhythm down with the paddle. Love your graphics style also.

Damn this is so impressive for 48 hours. Art and music are dope. Would like a bit more feedback from the bombs but otherwise feels great to play, movement is great.

Fun idea. Physics could use some refinement but man is it satisfying to get the zap going.

Cool idea with the music changing levels, I think having the camera a bit further out might help the player visualize the path a bit more. but the mechanic is sweet!

Nice idea for a shoot em up. Feels very satisfying to get a collateral. 

This is great. The visuals are awesome too. Just needs some whimsical music and you're off to the races with this one.

Simple fun idea - music is maybe a bit chaotic and dissonant for me!

I think it would be cool if the core blocks of the level didn't change or you had like blocks of a different colour to indicate stuff that will go away when you change to dark mode

Cool idea! I think a way to cancel your teleport would be cool when you're obviously just going to teleport into lava. Some of the high end in the music was also a bit harsh for me. But could definitely be refined into a neat little puzzler.

Download isn't working for me :(

Unfortunately very blurry and unplayable for me. :(

I think this would work a bit better if the enemies couldn't spawn behind you in the shmup, it takes quite a long time to turn around!

Camera shake is a bit much but I love the crunchy sounds and art design. I think it would feel better if the enemies died in one hit, the guns feel a bit unsatisfying and weak. Overall a pretty fun concept and the movement feels pretty nice.

simple little puzzle game, would have been nice to have some sound effects to help communicate what some of the blocks do a bit more but it was a neat little idea!

the character designs are cool and i like the level design and concept, but jumping feels really clunky and I would have preferred to have the j/k binds on q/e or something closer to WASD, would have felt more comfortable.

Haha, I liked the roast when I died instantly the first time around. Feels very satisfying to play and it's a fun little mechanic. I think I would have liked it if the map was a bit different so you didn't intersect with the enemy spawners. The sounds and music and visual aesthetic are great too.

I like the triple wand mechanic, it's cool! Can be hard to figure out how the enemies are going to move but you've got a nice concept here